StarCraft 2 Video Game

StarCraft 2 Blog

Starcraft 2 in a nutshell

When is Starcraft 2 being released?

As usual, Blizzard is not setting a deadline. I hope they manage to get a beta out by the end of 2007 but based on previous titles, I wouldn’t surprised if they delay it.

What are the new units and races?

No new races this time, they’re sticking to the Protoss, Terran, and Zerg. There will be plenty of new units though. For example, the Protoss have been beefed up with an Immortal, Stalker, a Phase Prism.

Is Starcraft 2 an RTS or an MMO?

Thank God, Starcraft 2 is an RTS.

It’s a good think Blizzard don’t listen to Vivendi all the time, otherwise they’ll be doing one MMO after the other. In Starcraft 2, there will be a single player and a competitive multiplayer on Battle.net.

Will it run on my computer?

Blizzard is not posting specific specs but it says the game will run on Vista and Windows XP. So you probably don’t need to upgrade per se. Getting the most of the new 3D look though will require a good graphics card at least.

What’s different?

Not much. I can’t blame them, Starcraft is one of the best games of all time, no need to fix it, just expand it.

There will be a new 3D engine, of course. There will be several new units for each race. Also, Battle.net will be upgraded with more multiplayer features.

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Starcraft 2 Interview on YouTube

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Q and A session

Blizzard Entertainment has released another of its weekly Q&A sessions providing answers to fan questions about the upcoming StarCraft II. The 16th in the series, that Q&A offers some data about changes to the Terran bunker, as well as discussion of the new moment Bomb ability of the Protoss Mothership.

Chat with Devs:
Since BlizzCon, the Terran Bunkers have been increased in size (to 3×3) and given added hit points, making it a more viable defensive structure for the Terrans. The Dev Team really wants to further define the uniqueness of how each faction plays, giving Terrans a strong character of defensive type tools. Watching the Firebats flame from these Bunkers certain do bring back memories!

1. Does the moment Bomb ability of the Mothership stop a Nuclear Missile (just like other missiles) when used on the area where the Nuclear Missile is about to blow up?
The date Bomb ability of the Mothership is designed to stop a Nuclear Missile whether used at the right date, making a forceful counter in the hands of a skilled Protoss Player. that ability has still yet to go through the needed balance to construct certain that is not by powering, but it is our intention to try and get that ability in the final version as designed.

3. Does Drop Pads form new units or use that recruited before?
There are plans to have the drop pods be manually loaded with units created by the player, to better allow the player to adapt to their current tactical needs.

4. What was the design team’s rationale in adding a second siege style unit (Thor) to the Terran race?
The Thor’s role compared to the Siege Tank, is more of an assault unit rather than a siege unit. The Thor is much more exposed when attacking an enemy location, while the Siege Tank has a much larger range and is able to hit the enemy at a larger distance.

Blizzard plus recently updated the official StarCraft II website with a new featured unit, that moment showcasing the new and improved Protoss Carrier

Most carriers have no weapon batteries of any kind, but their deployment of interceptor flights makes them devastating in a ship-to-ship battle. However, a handful of heavily armed “super carriers” exist, most famously the Gantrithor. that was the flagship of Executor Tassadar when he led a protoss expeditionary force in its attempts to eradicate the zerg in terran space. The Gantrithor was effective abundant that it single-handedly defeated an entire terran battlecruiser squadron under the command of General Edmund Duke. Tassadar later sacrificed himself and his ship to destroy the zerg Overmind when it manifested on Aiur.

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Starcraft 2 Thor

Another unit update on the official site:

The Thor project has been shrouded in mystery since its very beginning. Agents of the Umojan Protectorate were the first to uncover a trail of clues that the Terran Dominion was intent on creating some kind of new terror weapon. The Umojans’ curiosity was aroused when they heard rumors that the huge Simonson munitions facility on Korhal IV had been placed under a complete security lockdown by Dominion forces. Something big was in the offing, so big that the workers at the Simonson plant had been virtually placed under arrest to prevent any information from leaking out.

The crack team of spies swung into action to search for leads that would betray the work being undertaken. Hacked cargo manifests showed deliveries of battlecruiser-weight neosteel armor plating extending back over a year. Passive sensors that the spies planted around the facility picked up occasional industrial-strength electromagnetic discharges and regular seismic shocks. An increasing flow of high-ranking Dominion officers was observed coming and going, indicating that the project was close to completion. Yet beyond these tantalizing pieces of the puzzle, the Umojan team drew a complete blank.

The Umojans began to be frustrated by their lack of progress, and frustration can lead to recklessness. A young operative on the team, Ulli Trey, offered to take the risk and try to infiltrate the facility. The team leader was reluctant but out of other options, and so he approved the plan. Trey’s approach was flawless: she liquidated the driver of the Dominion commander and took his place. As she had anticipated, the rigorous security checks needed to get through the outer cordon around the facility were focused on the high-ranking officer instead of his lowly driver.

Once inside the facility, Trey released a clutch of nanotech micro-spies to trail the commander as he went deeper into the facility. From this point Ulli Trey could only sit and wait, hoping that the stealth capabilities of her miniature spy drones would be good enough to prevent them–and her–from being caught.

Within a few hours Agent Trey was free and clear, carrying vital information about the Dominion’s most significant military development since the Brood War: Project Thor. The micro-spy images showed a huge bipedal war machine armed with two giant particle beams and a dorsal artillery battery that wouldn’t be out of place on a battleship. Most disturbing of all was the demonstration that this monster could be built from the ground up by ordinary construction vehicles in an astonishingly short time frame. The Umojan team reported back to Protectorate, thoroughly shaken by their findings and praying that some counter could be found for such a beast.

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